

I’ll often keep the high-res mesh for measurements, and a lower res mesh for visualization. Reduce the mesh – reducing the number of polygons makes it easier to hand the mesh for rendering etc.Merge meshes – If I’ve had to scan an object in two attempts (top and bottom), I’ll need to align those meshes ideally algorithmically, but by hand if I have to.

Clean it up – remove spurious parts of the mesh.If I produce a high resolution mesh with photogrammetry, say, then here’s what I’ll generally want to do to that data: As usual, my focus is on freely available software. I want to detail here some of the software I’ve come across that can be used to clean up, reduce, and generally process 3D data – particularly meshes but also point clouds. For the most part that data is usually very high resolution, and often quite noisy and in need of cleaning up.


DON'T WASTE MONEY on this game, really.Working with photogrammetry, laser scanning, and all the other techniques I dabble with/intimately rely on, I generate a lot of 3D data. I think Konami shouldn't forget that this is a GAME. to get a decent player how much money I've to spend ? 100 € ? and in myclub competition everything seems to be made to drive you to spend more money. It's really really a BAD things.even not talking about the myclub. ALWAYS a ****, or my player shoot the ball EVERYWHERE ( but not in the door ).the alternative is that the goalkeeper act like superman. but even if I do all the things in the perfect way. doesn't matter what you do, AI start to run like a god, no passage failed till they get the goal -.- then, it's your turn. new version ? where ? The same damned problem. when AI decide I hope they'll close the series.After 10 years I played the game. I hope they'll close the series.After 10 years I played the game.
